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Unnamed File 000020.bina
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1999-11-11
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10KB
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413 lines
/* ********* RIVERS ********** */
/* 21 JULY 99 */
#include_drs random_map.def 54000
ai_info_map_type RIVERS
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
base_terrain WATER
start_random
percent_chance 20
#define DESERT_MAP
percent_chance 20
#define ASIAN_MAP
end_random
create_player_lands
{
if DESERT_MAP
terrain_type DIRT
elseif ASIAN_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 65
base_size 11
start_random
percent_chance 50
left_border 8
percent_chance 50
right_border 8
end_random
start_random
percent_chance 50
top_border 8
percent_chance 50
bottom_border 8
end_random
border_fuzziness 7
other_zone_avoidance_distance 5
clumping_factor 15
}
/* BONUS ISLAND */
create_land
{
if DESERT_MAP
terrain_type DIRT
elseif ASIAN_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 1
border_fuzziness 10
other_zone_avoidance_distance 7
land_id 20
left_border 5
right_border 5
top_border 5
bottom_border 5
}
/* NUISANCE ISLAND 1 */
create_land
{
if DESERT_MAP
terrain_type DESERT
elseif ASIAN_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 1
border_fuzziness 10
other_zone_avoidance_distance 7
land_id 25
left_border 5
right_border 5
top_border 5
bottom_border 5
}
/* NUISANCE ISLAND 2 */
create_land
{
if DESERT_MAP
terrain_type GRASS
elseif ASIAN_MAP
terrain_type GRASS3
else
terrain_type DIRT
endif
land_percent 1
border_fuzziness 10
other_zone_avoidance_distance 7
land_id 25
left_border 5
right_border 5
top_border 5
bottom_border 5
}
/* ****************************************************** */
<TERRAIN_GENERATION>
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 20
spacing_to_other_terrain_types 2
land_percent 15
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 10
spacing_to_other_terrain_types 2
land_percent 5
}
/* PRIMARY FOREST */
if DESERT_MAP
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
elseif ASIAN_MAP
create_terrain PINE_FOREST
{
base_terrain GRASS2
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* PRIMARY PATCH */
if DESERT_MAP
create_terrain DESERT
{
base_terrain DIRT
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 8
set_scale_by_size
}
elseif ASIAN_MAP
create_terrain GRASS3
{
base_terrain GRASS2
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 6
set_scale_by_size
}
else
create_terrain DIRT
{
base_terrain GRASS
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 9
set_scale_by_size
}
endif
/* SECONDARY FOREST */
if DESERT_MAP
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
elseif ASIAN_MAP
create_terrain BAMBOO
{
base_terrain GRASS2
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain PALM_DESERT
{
base_terrain GRASS
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* SECONDARY PATCH */
if DESERT_MAP
create_terrain DIRT3
{
base_terrain DIRT
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
elseif ASIAN_MAP
create_terrain DIRT3
{
base_terrain GRASS2
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
else
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
endif
/* TERTIARY PATCH */
if DESERT_MAP
create_terrain GRASS3
{
base_terrain DIRT
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
elseif ASIAN_MAP
create_terrain GRASS
{
base_terrain GRASS2
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
endif
/* ****************************************************** */
<OBJECTS_GENERATION>
#include_drs land_and_water_resources.inc 54102
create_object DEER
{
number_of_objects 4
group_variance 1
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 25
min_distance_group_placement 5
}
if DESERT_MAP
create_object PALMTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
elseif ASIAN_MAP
create_object BAMBOO_TREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
else
create_object OAKTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
endif
/* BONUS ISLAND RESOURCES */
create_object GOLD
{
number_of_groups 2
number_of_objects 4
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
place_on_specific_land_id 20
}
create_object SALMON
{
number_of_objects 25
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 2
}
create_object SHORE_FISH
{
number_of_objects 30
set_scaling_to_map_size
/* min_distance_group_placement 3 */
set_gaia_object_only
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 7
{
if DESERT_MAP
base_terrain DIRT
elseif ASIAN_MAP
base_terrain GRASS2
else
base_terrain GRASS
endif
number_of_clumps 14
number_of_tiles 1000
set_scale_by_groups
set_scale_by_size
}
/* ****************************************************** */
<CONNECTION_GENERATION>
create_connect_all_players_land
{
replace_terrain WATER SHALLOW
replace_terrain MED_WATER SHALLOW
replace_terrain DEEP_WATER SHALLOW
terrain_cost WATER 7
terrain_cost MED_WATER 9
terrain_cost DEEP_WATER 15
terrain_cost FOREST 7
terrain_cost BAMBOO 7
terrain_cost PALM_DESERT 7
terrain_cost SHALLOW 3
terrain_cost DESERT 1
terrain_cost DIRT 1
terrain_cost DIRT 2
terrain_cost DIRT 3
terrain_cost GRASS 2
terrain_cost BEACH 7
terrain_size WATER 3 1
terrain_size MED_WATER 3 1
terrain_size DEEP_WATER 3 1
terrain_size GRASS 0 0
terrain_size FOREST 0 0
terrain_size BAMBOO 0 0
terrain_size PALM_DESERT 0 0
terrain_size DESERT 0 0
}